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Coming Soon click on image for more detail scroll down for more new products and best sellers |
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![]() Sherlock Deluxe The Card Game Where Memory and Deduction are “Elementary”!
Winner of over 6 awards, including the Parent's Choice Gold award, The National Parenting Center's Seal of Approval, Creative Child Magazine's Preferred Choice Award and more, the Sherlock card game now has a new look in the Sherlock Deluxe edition!
The new and elegant book-shaped box attractively houses the popular game, and as a special addition, includes an intricately sculpted Sherlock pawn and 11 extra clue cards!
$24.99 |
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Double In this speedy card game, players must rid their hands of all cards by quickly putting them down in the center pile. All cards are divided in two, showing a color and shape on each side. When matching, players must put down a card that matches either a color or shape on BOTH sides! Get ready for some fast-paced frantic fun in this brand new slappin' action game, where a combination of quick wits and fast thinking will make you the winner!
$24.99 |
$19.99 |
Yikerz! is a game of magnet mayhem. Place your Yikerz! pieces down on the board and try to avoid attracting the other pieces already played.The object is to get rid of all your Yikerz pieces before your opponents! If Yikerz! collapse together, those pieces are yours to add to your stack. Stand the Yikerz! upright for increased magnetism and danger for your opponent’s next turn! But beware, that play could backfire on your next turn. Yikerz! unique 4 interchangable game board design allows for many different configurations that create a variety of challenges and suits different skill levels . The Game comes in an handy travel pouch for magnet fun on the go! · Solo Game Play· Head to Head· Teams· Fun game Variations· Multiple Game Board Configurations Game includes: Travel Pouch,20 Yikerz! Pieces, 4 Game Boards, Instruction Manual
$39.99 |
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Blast off in Killer Bunnies® and the Journey to Jupiter,™ the fast paced, action filled card and board game! Venture out to the dark depths of outer space to find the Magic Carrot and bring it back to Jupiter, before your opponents. On your journey, you must use bizarre and silly weapons to fight to keep your Bunnies alive, while trying to destroy your opponents’ Bunnies. This, of course, can get awfully ruthless, unpleasantly vicious, hilariously malicious, and more entertaining than you may have thought possible!
Part card game, part board game and a whole lot of off-the-wall strategic fun - KB Jupiter introduces all new hysterical card references and images, while it brings Killer Bunnies into an entirely new dimension!
Will you start your battle on the ground with an Atomic Whisk or a deadly Dwarf Deathstar? Or will you use the Flax Energy Net or set the Bunninator loose to wreak havoc from ship to ship? Defend your Bunnies against Fembots and avoid a Cosmic Calamity! at all costs.
There’ll be no shortage of wheeling, dealing, bribery and extortion, as you Quantum Hop your way through the solar system, causing carnage, collecting Carrots and cruising through the galaxy on your Journey to Jupiter.
For 2 to 6 Players, 90 Minute Playing Time, Ages 12 to Adult $99.00 KiLLer Bunnies boosters available soon $49.99
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New for 2009
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Ligretto $24.99 The game uses a special deck of cards: each face is red, green, yellow, or blue, and is numbered from 1 to 10. Each player gets 40 cards (ten of each color) which have a distinctive design on the reverse unique to that player. Before starting a game, the players shuffle their cards, and put ten cards into a "stack" face up on the table so that only the top card is visible. Three cards are laid out face up next to this stack; these are called the "row". The remaining cards are kept in the player's hand. When the game starts, players simultaneously discard cards in the middle of the table, building colored piles in ascending numerical order according to color, and only starting new piles with a '1' card (placed anywhere near the middle of the table). New piles can be started anytime a '1' card becomes available to a player. Play is fast, and slow players will miss opportunities to place cards as faster players add to piles before others can react. Near-ties commonly occur among players discarding the same number card on a pile, but the person who was first is clearly the one whose card is underneath. If players are unable to discard a card from the three "row" cards or from their "stack", they can look at every third card from the cards in their hand and play a card from the top of that pile if it goes on a pile on the table. Once a player's hand has been completely passed through in this manner, it can be reshuffled by the player who then continues to play. When one of the three "row" cards is placed in the middle, the space gets filled up with the top card from the "stack". Play continues at a fast pace, with experienced players usually watching other players' rows and stacks as well as their own. Once a player has discarded all cards from their "stack" pile, s/he calls out "Ligretto stop!" and ends the round.
Click on the logo for information about these fun games
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TootScoot balance bikes $160.00 What is a Toot Scoot?A Toot Scoot is a sturdy, yet lightweight bike that is designed for children between the ages of 2 and 5. It has no training wheels or pedals, and is designed with wider than normal wheels to aid children in the process of learning balance and coordination as well as easing them through the sometime traumatic experience of switching to a traditional two wheel bicycle. What are the advantages of purchasing a Toot Scoot instead of a tricycle?By purchasing a Toot Scoot for your child, rather than a bike with training wheels or a trike, you are enhancing the balance the child already possesses. “If you can walk you can ride!” Training wheels are counterproductive and tend to be nothing more than a crutch for children. Also, they can cause traumatic events when it comes time to remove them. Training wheels can bend and become dangerous as well as stick easily into grooves, underbrush and cracks in sidewalks. Toot Scoots are easy to maneuver as well as light enough for a child to pick up and carry anywhere to ride. Is there assembly required?There is a minimal amount of assembly required, and easy to follow instructions are provided with every Toot Scoot as well as available online. In ten minutes or less, your child will be enjoying his new Toot Scoot. Is the Toot Scoot easy to use and how long does it take to learn?The Toot Scoot is very easy to use! It is ridden just like a foot to floor push toy with kid power fueling it. Kids sit on the seat and scoot themselves along by using their feet, and eventually will coast with their feet in the air, while learning to balance themselves out as they lean from one side to the other. Children will typically walk/ride it the first time or two they use it and then usually coast with their feet up after a few days to a week. Different children learn at different paces. What is the intended age for the Toot Scoot?The Toot Scoot was designed for children ages 2-5. Why should I buy my child a Toot Scoot?A Toot Scoot will help your child to gain confidence as well as teach them basic motor skills. Many small children see older children with bikes, and this will give them the opportunity to have one of their own. By designing the Toot Scoot to look just like the real thing and out of metal rather than wood like some balance bikes, we are avoiding the possibilities of your child ever being told they have a “fake bike.” What is your warranty and return policy?We offer a 30 day satisfaction guarantee. After that, there is a one year manufacturers warranty on all Toot Scoots.
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About Us Based in Queensland, Australia, Even Toys and Games offer a wide range of card games, board games, dice games and more. We are the Australian distributor for Killer Bunnies, a fast paced, action filled card game, which can get dreadfully vengeful, horribly nasty, hilariously messy and just plain fun. Killer Bunnies Blue starter deck is the beginning of a rollercoaster ride of fast paced action in the Quest for the Magic Carrot. 9 Killer Bunnies expansions are now available, the first being the Killer Bunnies Red Expansion, followed by Violet, Orange, Green, Twilight White, Stainless Steel, Perfectly Pink, Wacky Khaki and Ominous Onyx. Each adds an extra 55 cards to your Killer Bunnies deck, including more weapons, more Bunnies and more carrots along with many specialty cards. Due in stock early September 2008 is the latest Killer Bunnies game " Killer Bunnies and The Journey To Jupiter". The Bright Idea range of educational card games for ages 5 to adult continues to win awards around the world. The soon to be 12 games in the range are Sherlock, Catch The Match, Gopher It!, Right Turn Left Turn, Monkey Memory, Hear N Seek, Number Chase, Papa Bear, M is For Mouse, Hop To It, Time After Time and Pick a Paint. Reinhard Staupe, the inventor of the Bright Idea range is one of a growing list of quality game inventors whos games we are now distributing. Maureen Hiron's trio of card games, Strata-Gem, Collide-O and Top Dogs along with Reiner Knizia's Poison , King Of Beasts Dead Mans Treasure and Knights Of Charlemaigne.. One of our favourite games is the wacky Sitting Ducks Gallery by Keith Meyers, this fast paced, ever changing game is a real Quack Up. 2007 Best Sellers 2007 was a great year for some of our games, Killer Bunnies remains our no 1 seller with other great games closing in on that top spot. Our top 8 games for 2007 were - Killer Bunnies, Spy Alley, Sherlock, Number Chase, M Is For Mouse, Bananagrams, Catch The Match and Alien Adventure. 2008 Best Sellers Once again in 2008 our top selling games from 2007 featured , Killer Bunnies, Bananagrams, Spy Alley and Sherlock all featured in the top 5. The top 10 for 2008 is listed below Killer Bunnies, Bananagrams, Spy Alley, Sherlock, Pass The Popcorn, Catch The Match, You've Been Sentenced, Twisted Fish, Number Chase & Papa Bear 2009 New Releases Arriving January 2009 are three new games from Playroom Entertainment www.playrooment.com Bakers Dozen , Secrets Of The Sea and Cosmic Cows These are the first in a series of new and exciting products we will be releasing in 2009. We have a wide variety of games available for all ages. Educational board games and card games, Music trivia games, Movie related games, Word games, strategy games, Math games and fun games for all the family. Not only do we distribute fun and entertaining games, but we also have a range of Chess, Backgammon, Mah Jong and playing cards including 500, Canasta, Samba & Bolivia.
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2008 Best Sellers
Killer Bunnies $49.99 Bananagrams $29.99 Spy Alley $49.99 Sherlock $19.99 Pass The Popcorn $39.99 Catch The Match $19.99 You've Been Sentenced $49.99 Twisted Fish $19.99 Number Chase $19.99 Papa Bear $19.99 |
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Explore Space Live 50 minute Telescope Card $19.99 500 minute telescope card $49.99 explore space live activity book $29.99
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New Releases in 2008 That became best sellers for the year
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